RealNetworks, Inc., together with its subsidiaries, provides network-delivered digital media applications and services to manage, play, and share digital media. It develops and markets software products and services that enable the creation, distribution, and consumption of digital media, including audio and video. The company operates through three segments: RealPlayer Group, Mobile Entertainment, and Games. The RealPlayer Group segment offers RealPlayer media player software, which enables consumers to discover, play, download, manage, and edit digital video; and licenses its technology to mobile network operators. The Mobile Entertainment segment provides digital media services to network service providers as software as a service services comprising ringback tone that enables callers to hear music instead of the traditional electronic ringing; intercarrier messaging services; and music on demand, which allows carriers to offer their subscribers various songs for downloading or streaming to PCs and mobile. This segment also offers Helix software products. The Games segment owns and operates a casual games service, offering casual games via digital downloads, online subscription play, third-party portals, social networks, and mobile devices. This segment develops, publishes, licenses, and distributes casual games, including board, card, puzzle, word, and hidden-object games. The company provides its products and services through direct and indirect channels comprising distributors, the company’s-own Websites, and affiliate partnerships; and third-party distribution channels, including search engines, online portals, mobile phone application stores, social networks, and content publishers. RealNetworks, Inc. was founded in 1994 and is headquartered in Seattle, Washington.