RealNetworks, Inc. provides network-delivered digital media products and services to manage, play, and share digital media in the United States, Europe, and internationally. It develops and markets software products and services that enable the creation, distribution, and consumption of digital media, including audio and video. The company’s Core Products segment develops and provides software as a service (SaaS) services, including ring-back tone, music-on-demand, video-on-demand, and messaging services for mobile carriers; and e-commerce services, such as business intelligence, subscriber management, and billing for carrier customers. It also licenses Helix server software that allows companies and institutions to broadcast live and on-demand audio, video, and other multimedia programming to users over the Internet. In addition, this segment provides professional and systems integration services; and SuperPass, a subscription service, which provides consumers with access to a range of digital entertainment content. Its Emerging Products segment offers RealPlayer, a media player software, which include features and services that enable consumers to discover, play, download, manage, and edit digital video. The company’s Games segment is involved in developing, publishing, licensing, and distributing casual games, such as board, card, puzzle, word, and hidden-object games for PC’s, social networks, mobile handsets, and smartphones through digital download, online subscription play, third-party portals, social networks, and mobile devices. It distributes games principally in North America, Europe, and Latin America through the company’s own Websites, which are operated under the GameHouse, Zylom, and Atrativa brands, and through Websites owned or managed by third parties. RealNetworks, Inc. was founded in 1994 and is headquartered in Seattle, Washington.